![]() You can keep secret your code because OPBE can be seen as a external module with own license, it's only required to share changes on OPBE. I would like to include your battle engine but the code of my game won't be published You should have received a copy of the GNU Affero General Public License GNU Affero General Public License for more details. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ![]() Everything in OGame revolves around development, research and space battles:. OPBE is distributed in the hope that it will be useful,īut WITHOUT ANY WARRANTY without even the implied warranty of Simulation Sports Strategy Trivia Word By Country Algeria Argentina Australia. License, or (at your option) any later version. Published by the Free Software Foundation, either version 3 of the It under the terms of the GNU Affero General Public License as OPBE is free software: you can redistribute it and/or modify So in a PlayerGroup there are different Players,Īll these classes implements Iterator interface, so you can iterate them as arrays. You can check the combat result entering with a browser in opbe/test/runnable/MyTest.php.$player = new Player( 2, array( $fleet)) Return new PlayerGroup( array( $player)) $player = new Player( 1, array( $fleet)) Write a lot of nines in both defender's BC and attacker's BC.īecause of the double limit, your number will be trunked to 9223372036854775807.Īnyway the battle starts and are calculated as well (some overflow errors maybe). In reality, there is a small difference because the arithmetic operations aren't O(1) for CPU, and also a double requires more space than an integer. It's awesome! You can simulate 20 ships or 20 Tera ships and nothing should change. In practice, that means that the computional requirements to solve an algoritm don't increase with the input size. OPBE is O(1) in both CPU and MEMORY usage: Others Most other MMOs are apparently simulation games, such as Motor City Online, The Sims Online. There are different possibilities, such as O(n) (linear), O(n^2) (quadratic) etc. Ogame, Urban dead, Mercenary Lords, Travian, and others. It seems that noone knows the O() notation, so this is the definition from the Wiki:īig O notation is used to classify algorithms by how they respond (e.g., in their processing time or working space requirements) to changes in input size. This ensure a bell curve of shots close to the ideality.Īlso,the system can be bounded by values that can be setted in the constants/battle_constants* file. Note: randomic rapid fire will only change the amount of shots,but the way it do is particularly.Infact the deviaton from the mean is made by a special random number generator implementing Gauss algorithm. Anyway you can enable or disable it inside the constants/battle_constants file. Recently was added a feature to simulate a randomic rapid fire, making the combat more realistic. To test OPBE's accuracy you have to set speedsim (or dragosim)'s battles amount to a big number, such as 3k. This estimation is improved by analyzing behavior for infinite simulations, so, One of main concepts used in this battle engine is the expected value: instead calculate each ship case, OPBE You can check in implementations directory for your game version,īe sure you have read the license with respect for the author. activity timers - Fleet movement notifications - Moon destruction calculator - Combat report converter button in your battle reports - Combat simulator button in your espionage reports, phalanx and event fleets - Highscore page. It will make the way you play OGame more efficient and effective. automatic Bcmath detect and usage if needed UniverseView is a fast and fun OGame add-on.Cross-platform (XgProyect,2moons,Xnova,Wootook etc).Best Bus Simulator Games For Android Top 10 Must Play FTR reveal why they. Report can be stored as object in database Ogame, Massive multiplayer game allowing intergalactic diplomacy and warfare.Plunder algorithm (resources partition).Randomic rapid fire with normal distribution.Please visit the Gameforge support page if you wish to contact them.OPBE is the first (and only) battle engine in the world that uses Probability theory:īattles are processed very very fast and required little memory resources.Īlso, memory and CPU usage are O(1), this means they are CONSTANT and independent of the ships amount. Neither officials nor developers from Gameforge are involved or have a relationship with this wiki. This wiki is edited by players and fans of the game.
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